Stealing Stories for the Devil is a fast-paced tabletop roleplaying game by legendary designer Monte Cook, in which you save existence as we know it by bending reality to carry out the perfect heist.
Getting in, getting out. The disguises. The smooth-talking and careful bluffs. The stealth, the hacking, and—when the moment requires it—the quick action. And above all, the beautiful plan, so carefully researched and crafted.
Oh, you’re good at it. You and your friends, you do the impossible. It’s never as easy as it seems (not like it ever seems easy), but you pull it off—every time. And you look good doing it. Bond? Ocean? Neo? Yeah, they’re OK. You’re the real deal.
Because you’re not just master thieves. You’re master thieves from the future. And better yet, you’re Liars. A special kind of liar: when you lie to reality, it believes you. A door where there wasn’t one before. A lock someone forgot to check. A guard who looks away just … now. If the mission isn’t going right, you fix it. You change the rules. You take control of reality itself.