In 2001, Max Payne arrived to set the benchmark for action gaming, earning countless awards and revolutionizing the genre with cinematic combat sequences fueled by the groundbreaking use of slow motion and compulsive narrative-driven gameplay. Now, working together with Rockstar Games, Remedy has combined Max Payne's hallmark gameplay with all new innovations and unmatched production values. Max Payne 2: The Fall of Max Payne raises the bar for action games all over again.
Features include a film noir love story between a cop (Max Payne) and a femme fatale murder suspect (Mona Sax). The story is a thrill ride of shocking twists and revelations. Max Payne's signature slow motion gunplay has been improved on every level. Get ready for Bullet Time 2.0, with new guns and moves that make action more intense and cinematic. The fully integrated Havok physics engine allows for interactive environments with ragdoll characters and physics in slow motion that create breathtaking combat scenes. All new AI cooperative non-player characters and more believable enemies create tension and an interesting and varied challenge. Detailed environments with stunning photorealistic textures, highly enhanced radiosity lighting, and extremely lifelike characters (including facial animations and lip synchronization) provide a visually staggering cinematic experience. Massive production values include a motion-picture stunt crew, professional talent for voice acting and graphic novels, live motion capture, and authentic digital source material from New York City.