SagaBorn RPG Core Rulebook v1.5


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Description

This 8 level D20 system was created for the Dark Return, but can be used in almost any Fantasy Setting

  • Seven playable species: elves, dworvs, dweran, elflings, feral elflings, fauns, and terans.
  • Three classes and 9 paths: fighter, berserker, archeon, luminar, wylder, bard, factor, ranger, and rogue.
  • Simplified skill system: only nine skills covering all the things an adventurer may need to know or be skilled in.
  • Talent system: a point based talent system for special abilities.
  • Heroic action: a simple system to resolve most conflicts. Each party rolls a D20, adds the coinciding bonus, and the highest roller wins!
  • Mana based magic system. Spells organized by mana cost with no level or class restrictions.

.Why Play Sagaborn

SagaBorn is focused on two things: making great stories and making the rules accessible.

The Rules:

  • The rules are streamlined, getting players to the table quicker. Fewer than 100 pages of rules.
  • A short skill list makes skill use easier. Expertise gives specific bonuses and a way to reward players for using skills.
  • Magic is a Mana system, pulling energy from yourself and the world around you. This means no spell slots or juggling spell memorization. If you know the spell and have the mana, you can cast it.
  • The Saga Point. A simple mechanic to give the players a bonus for fun actions, as well as a way for the adventures to help guide their own story.
  • And the most popular: Heroic Actions. No complicated grapple checks. No tiny rules that you have to look up constantly. Most conflicting checks are simple. A Heroic Action is an opposed roll. Each opposing party rolls a d20, adds their bonuses, and the highest roll wins!

The Story:

  • The rules and the world are tied together, creating a cohesive setting. While the rules are simplified, they are done so to match the fiction of the Dark Return.
  • The world is in transition. Magic and monsters are returning. Old kingdoms are stirring, and conflict is arising.
  • The world is ready for your stories to be added. A more extended outlook for characters and their impact on the world makes for more agency for the players and often a more extended campaign.
  • The game is run by a Story Guide. Their job is to be a fan of the players and characters. Instead, the table works together to weave a story, creating a Saga for their heroes.
  • Old School vibe with New School ideas. Sagaborn has a classic feel without all those tired tropes that have tied down fantasy for so long.

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